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3ds Max Basics for Modeling Video Game Assets: Volume 1
Language: en
Pages: 435
Authors: William Culbertson
Categories: Computers
Type: BOOK - Published: 2019-04-15 - Publisher: CRC Press

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A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises crea
3ds Max Basics for Modeling Video Game Assets: Volume 1
Language: en
Pages: 554
Authors: William Culbertson
Categories: Computers
Type: BOOK - Published: 2019-04-15 - Publisher: CRC Press

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A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises crea
Modeling a Character in 3DS Max
Language: en
Pages: 585
Authors: Paul Steed
Categories: Computers
Type: BOOK - Published: 2005-01-10 - Publisher: Jones & Bartlett Publishers

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that ha
3ds Max Modeling for Games
Language: en
Pages: 479
Authors: Andrew Gahan
Categories: Computers
Type: BOOK - Published: 2013-01-17 - Publisher: Taylor & Francis

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With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalP
3ds Max Basics for Modeling Video Game Assets
Language: en
Pages: 482
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As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book build