Video Game Storytelling

Video Game Storytelling
Author :
Publisher : Watson-Guptill
Total Pages : 210
Release :
ISBN-10 : 9780385345835
ISBN-13 : 0385345836
Rating : 4/5 (836 Downloads)

Book Synopsis Video Game Storytelling by : Evan Skolnick

Download or read book Video Game Storytelling written by Evan Skolnick and published by Watson-Guptill. This book was released on 2014-12-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

Video Game Storytelling Related Books

Video Game Storytelling
Language: en
Pages: 210
Authors: Evan Skolnick
Categories: Games & Activities
Type: BOOK - Published: 2014-12-02 - Publisher: Watson-Guptill

GET EBOOK

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on
Interactive Storytelling for Video Games
Language: en
Pages: 333
Authors: Josiah Lebowitz
Categories: Computers
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis

GET EBOOK

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really w
Procedural Storytelling in Game Design
Language: en
Pages: 341
Authors: Tanya X. Short
Categories: Computers
Type: BOOK - Published: 2019-03-14 - Publisher: CRC Press

GET EBOOK

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interpl
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

GET EBOOK

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Game Writing
Language: en
Pages: 457
Authors: Chris Bateman
Categories: Games & Activities
Type: BOOK - Published: 2021-01-28 - Publisher: Bloomsbury Publishing USA

GET EBOOK

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone ca