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Serious Games and Edutainment Applications
Language: en
Pages: 694
Authors: Minhua Ma
Categories: Computers
Type: BOOK - Published: 2017-03-03 - Publisher: Springer

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Serious Games and Edutainment Applications
Language: en
Pages: 502
Authors: Minhua Ma
Categories: Computers
Type: BOOK - Published: 2011-12-09 - Publisher: Springer Science & Business Media

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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a
Serious Games and Edutainment Applications
Language: en
Pages: 504
Authors: Minhua Ma
Categories: Computers
Type: BOOK - Published: 2014-03-02 - Publisher: Springer

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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a
Handbook of Research on Serious Games for Educational Applications
Language: en
Pages: 524
Authors: Zheng, Robert
Categories: Education
Type: BOOK - Published: 2016-08-01 - Publisher: IGI Global

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Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor
Serious Games for Healthcare: Applications and Implications
Language: en
Pages: 370
Authors: Arnab, Sylvester
Categories: Health & Fitness
Type: BOOK - Published: 2012-07-31 - Publisher: IGI Global

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With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious game