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Language: en
Pages: 694
Pages: 694
Type: BOOK - Published: 2017-03-03 - Publisher: Springer
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Language: en
Pages: 502
Pages: 502
Type: BOOK - Published: 2011-12-09 - Publisher: Springer Science & Business Media
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a
Language: en
Pages: 504
Pages: 504
Type: BOOK - Published: 2014-03-02 - Publisher: Springer
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a
Language: en
Pages: 524
Pages: 524
Type: BOOK - Published: 2016-08-01 - Publisher: IGI Global
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor
Language: en
Pages: 370
Pages: 370
Type: BOOK - Published: 2012-07-31 - Publisher: IGI Global
With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious game