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Vector Math for 3D Computer Graphics
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Pages: 324
Authors: Said Boufares
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Type: BOOK - Published: 2020-12-31 - Publisher: Independently Published

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This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed for college-leve
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Mathematics for 3D Game Programming and Computer Graphics
Language: en
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Authors: Eric Lengyel
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Type: BOOK - Published: 2020-08 - Publisher:

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Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D ve
Mathematics for Computer Graphics
Language: en
Pages: 251
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2005-12-19 - Publisher: Springer Science & Business Media

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This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy t
3D Computer Graphics
Language: en
Pages: 397
Authors: Samuel R. Buss
Categories: Computers
Type: BOOK - Published: 2003-05-19 - Publisher: Cambridge University Press

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This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowled