Related Books
Language: en
Pages: 324
Pages: 324
Type: BOOK - Published: 2020-12-31 - Publisher: Independently Published
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed for college-leve
Language: en
Pages: 848
Pages: 848
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Language: en
Pages:
Pages:
Type: BOOK - Published: 2020-08 - Publisher:
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D ve
Language: en
Pages: 251
Pages: 251
Type: BOOK - Published: 2005-12-19 - Publisher: Springer Science & Business Media
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy t
Language: en
Pages: 397
Pages: 397
Type: BOOK - Published: 2003-05-19 - Publisher: Cambridge University Press
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowled