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Women and Video Game Modding
Language: en
Pages: 217
Authors: Bridget Whelan
Categories: Games & Activities
Type: BOOK - Published: 2020-02-07 - Publisher: McFarland

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The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and
Women and Gaming
Language: en
Pages: 209
Authors: J. Gee
Categories: Education
Type: BOOK - Published: 2010-05-10 - Publisher: Springer

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The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new le
The Serious Leisure Perspective
Language: en
Pages: 239
Authors: Sam Elkington
Categories: Social Science
Type: BOOK - Published: 2014-07-17 - Publisher: Routledge

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The "Serious Leisure Perspective" (SLP) is a theoretical framework that can help us understand the complexities of modern leisure as both an activity and an exp
Virtual Identities and Digital Culture
Language: en
Pages: 275
Authors: Victoria Kannen
Categories: Social Science
Type: BOOK - Published: 2023-02-28 - Publisher: Taylor & Francis

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Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how
Women in Classical Video Games
Language: en
Pages: 289
Authors: Jane Draycott
Categories: History
Type: BOOK - Published: 2022-08-11 - Publisher: Bloomsbury Publishing

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Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of cla