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Language: en
Pages: 198
Pages: 198
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis
This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
Language: en
Pages: 180
Pages: 180
Type: BOOK - Published: 2013-01-01 - Publisher: Packt Publishing Ltd
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experien
Language: en
Pages: 513
Pages: 513
Type: BOOK - Published: 2015-12-22 - Publisher: CRC Press
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real gam
Language: en
Pages: 198
Pages: 198
Type: BOOK - Published: 2004-03-11 - Publisher: Taylor & Francis
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and p
Language: en
Pages: 689
Pages: 689
Type: BOOK - Published: 2010-08-20 - Publisher: MIT Press
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional