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Language: en
Pages: 700
Pages: 700
Type: BOOK - Published: 1995 - Publisher:
A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. T
Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 1995 - Publisher:
Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a pr
Language: en
Pages:
Pages:
Type: BOOK - Published: 1995-08 - Publisher:
Language: en
Pages: 338
Pages: 338
Type: BOOK - Published: 2014-04-02 - Publisher: Course Technology
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to ful
Language: en
Pages: 580
Pages: 580
Type: BOOK - Published: 1995 - Publisher:
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with