Developing Turn-Based Multiplayer Games

Developing Turn-Based Multiplayer Games
Author :
Publisher : Apress
Total Pages : 214
Release :
ISBN-10 : 9781484238615
ISBN-13 : 1484238613
Rating : 4/5 (613 Downloads)

Book Synopsis Developing Turn-Based Multiplayer Games by : Yadu Rajiv

Download or read book Developing Turn-Based Multiplayer Games written by Yadu Rajiv and published by Apress. This book was released on 2018-11-28 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

Developing Turn-Based Multiplayer Games Related Books

Developing Turn-Based Multiplayer Games
Language: en
Pages: 214
Authors: Yadu Rajiv
Categories: Computers
Type: BOOK - Published: 2018-11-28 - Publisher: Apress

GET EBOOK

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book intr
Multiplayer Game Programming
Language: en
Pages: 721
Authors: Josh Glazer
Categories: Computers
Type: BOOK - Published: 2015-11-20 - Publisher: Addison-Wesley Professional

GET EBOOK

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens
iOS 7 Development Recipes
Language: en
Pages: 803
Authors: Hans-Eric Grnlund
Categories: Computers
Type: BOOK - Published: 2014-01-21 - Publisher: Apress

GET EBOOK

iOS 7 Development Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on the iPad, iPhone, and other iOS 7 SDK devices
The Essential Guide to Creating Multiplayer Games with Godot 4.0
Language: en
Pages: 326
Authors: Henrique Campos
Categories: Computers
Type: BOOK - Published: 2023-12-22 - Publisher: Packt Publishing Ltd

GET EBOOK

Level up your Godot 4 networking skills with the only comprehensive multiplayer guide written by experienced game designer and developer, Henrique Campos, featu
Phaser Game Design Workbook
Language: en
Pages: 280
Authors: Stephen Gose
Categories: Business & Economics
Type: BOOK - Published: 2016-11-08 - Publisher: Stephen Gose LLC

GET EBOOK

This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using Phaser.js v2.x.x gaming framewo