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In the digital age, online courses have progressed as popular modes of learning that provide interactive and collaborative learning in educational settings. The
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"This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitio
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"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of
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An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the rol