Networking and Online Games

Networking and Online Games
Author :
Publisher : John Wiley & Sons
Total Pages : 232
Release :
ISBN-10 : 9780470030462
ISBN-13 : 0470030461
Rating : 4/5 (461 Downloads)

Book Synopsis Networking and Online Games by : Grenville Armitage

Download or read book Networking and Online Games written by Grenville Armitage and published by John Wiley & Sons. This book was released on 2006-08-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Networking and Online Games Related Books

Networking and Online Games
Language: en
Pages: 232
Authors: Grenville Armitage
Categories: Technology & Engineering
Type: BOOK - Published: 2006-08-04 - Publisher: John Wiley & Sons

GET EBOOK

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networ
Networking and Online Games
Language: en
Pages: 240
Authors: Grenville Armitage
Categories: Computers
Type: BOOK - Published: 2006-05-18 - Publisher: John Wiley & Sons

GET EBOOK

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networ
Algorithms and Networking for Computer Games
Language: en
Pages: 497
Authors: Jouni Smed
Categories: Computers
Type: BOOK - Published: 2017-06-16 - Publisher: John Wiley & Sons

GET EBOOK

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Gam
Multiplayer Game Programming
Language: en
Pages: 721
Authors: Josh Glazer
Categories: Computers
Type: BOOK - Published: 2015-11-20 - Publisher: Addison-Wesley Professional

GET EBOOK

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens
Game Theory in Communication Networks
Language: en
Pages: 150
Authors: Josephina Antoniou
Categories: Computers
Type: BOOK - Published: 2012-08-06 - Publisher: CRC Press

GET EBOOK

Focusing on heterogeneous networks, this book addresses important resource management and security issues found in networks and uses theoretical tools to model