Real-Time Rendering, Fourth Edition
Author | : Tomas Akenine-Möller |
Publisher | : CRC Press |
Total Pages | : 1199 |
Release | : 2018-08-06 |
ISBN-10 | : 9781351816151 |
ISBN-13 | : 1351816152 |
Rating | : 4/5 (152 Downloads) |
Download or read book Real-Time Rendering, Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.