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Language: en
Pages: 424
Pages: 424
Type: BOOK - Published: 2023-01-01 - Publisher: Springer Nature
This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercompu
Language: en
Pages: 434
Pages: 434
Type: BOOK - Published: 2023-01-01 - Publisher: Springer Nature
This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display
Language: en
Pages: 355
Pages: 355
Type: BOOK - Published: 2023-01-01 - Publisher: Springer Nature
This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighti
Language: en
Pages: 204
Pages: 204
Type: BOOK - Published: - Publisher: Springer Nature
Language: en
Pages: 485
Pages: 485
Type: BOOK - Published: 2013-06-13 - Publisher: Springer Science & Business Media
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas