Virtual, Augmented Reality and Serious Games for Healthcare 1

Virtual, Augmented Reality and Serious Games for Healthcare 1
Author :
Publisher : Springer Science & Business
Total Pages : 570
Release :
ISBN-10 : 9783642548161
ISBN-13 : 3642548164
Rating : 4/5 (164 Downloads)

Book Synopsis Virtual, Augmented Reality and Serious Games for Healthcare 1 by : Minhua Ma

Download or read book Virtual, Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Virtual, Augmented Reality and Serious Games for Healthcare 1 Related Books

Virtual, Augmented Reality and Serious Games for Healthcare 1
Language: en
Pages: 570
Authors: Minhua Ma
Categories: Technology & Engineering
Type: BOOK - Published: 2014-04-25 - Publisher: Springer Science & Business

GET EBOOK

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications i
Virtual Reality in Health and Rehabilitation
Language: en
Pages: 322
Authors: Christopher M. Hayre
Categories: Technology & Engineering
Type: BOOK - Published: 2020-12-22 - Publisher: CRC Press

GET EBOOK

This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of oth
Virtual Reality Games for Rehabilitation
Language: en
Pages: 279
Authors: Eva Brooks
Categories: Medical
Type: BOOK - Published: 2023-09-12 - Publisher: Springer Nature

GET EBOOK

This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within de
Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
Language: en
Pages: 657
Authors: Bernardes, Oscar
Categories: Computers
Type: BOOK - Published: 2022-01-28 - Publisher: IGI Global

GET EBOOK

Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experien
Cases on Virtual Reality Modeling in Healthcare
Language: en
Pages: 308
Authors: Tang, Yuk Ming
Categories: Computers
Type: BOOK - Published: 2021-12-17 - Publisher: IGI Global

GET EBOOK

Virtual reality (VR) provides immersive stereoscopic visualization of virtual environments, and the visualization effect and computer graphics are critical to e