Building Games with Flutter

Building Games with Flutter
Author :
Publisher : Packt Publishing Ltd
Total Pages : 224
Release :
ISBN-10 : 9781801813662
ISBN-13 : 1801813663
Rating : 4/5 (663 Downloads)

Book Synopsis Building Games with Flutter by : Paul Teale

Download or read book Building Games with Flutter written by Paul Teale and published by Packt Publishing Ltd. This book was released on 2022-06-30 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key FeaturesBegin your Flutter game development journey with step-by-step instructions and best practicesUnderstand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audioBuild enjoyable games with Flutter that can be played across different platformsBook Description With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What you will learnDiscover the Flame engine and how to use it in game programming in FlutterOrganize the graphics and sounds used in your gameAnimate a sprite in your games and detect when the player collides with tilesRun the game as a web page and desktop appExpand our player control with key navigationBuild your first game and make your enemies more intelligent with AI for gamesWho this book is for If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

Building Games with Flutter Related Books

Building Games with Flutter
Language: en
Pages: 224
Authors: Paul Teale
Categories: Computers
Type: BOOK - Published: 2022-06-30 - Publisher: Packt Publishing Ltd

GET EBOOK

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key FeaturesBe
Flutter Flame: Game Development
Language: en
Pages: 243
Authors: Andrés Cruz
Categories: Computers
Type: BOOK - Published: - Publisher: Andres Cruz

GET EBOOK

With Flutter, we can make all kinds of applications, especially focused on the mobile field, but we can also use the same project to develop not only on Android
Flutter Projects
Language: en
Pages: 483
Authors: Simone Alessandria
Categories: Computers
Type: BOOK - Published: 2020-04-07 - Publisher: Packt Publishing Ltd

GET EBOOK

Learn Flutter and the Dart programming language by building impressive real-world mobile applications for Android and iOS Key FeaturesLearn cross-platform mobil
Flutter in Action
Language: en
Pages: 586
Authors: Eric Windmill
Categories: Computers
Type: BOOK - Published: 2020-01-07 - Publisher: Simon and Schuster

GET EBOOK

Summary In 2017, consumers downloaded 178 billion apps, and analysts predict growth to 258 billion by 2022. Mobile customers are demanding more—and better—a
Flame Game Development
Language: en
Pages: 0
Authors: Andrés Cruz Yoris
Categories: Computers
Type: BOOK - Published: 2024-01-03 - Publisher: Apress

GET EBOOK

Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to