Flutter Flame: Game Development

Flutter Flame: Game Development
Author :
Publisher : Andres Cruz
Total Pages : 243
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Flutter Flame: Game Development by : Andrés Cruz

Download or read book Flutter Flame: Game Development written by Andrés Cruz and published by Andres Cruz. This book was released on with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Flutter, we can make all kinds of applications, especially focused on the mobile field, but we can also use the same project to develop not only on Android and iOS, but also on desktops for Linux, MacOS and Windows, and also for web development. making subtle changes to the project at the code level. Although, Flutter goes much further with Flame. Flame is an engine for creating 2D games with Flutter; Its installation is extremely simple since Flame is nothing more than a pub package; thus, with this, we can create 2D games with Flame for mobile, desktop and web. With Flame, we can create components, which have been the equivalent of widgets in Flutter and where the components are nothing more than an element of our game, such as a player, an enemy, the background, a consumable, etc; and each component contains the implementation for their operation; for example, in the case of a player or player, it contains the logic to move it, change animations, control lives, consumables, etc; and through a master class, we can organize all the logic of these components. This book is mostly practical, we will get to know the basics of Flame based on small examples until we get to know enough about the library to create a simple 2D game. This book is for anyone who wants to learn how to develop on Flame and create their first 2D games with cross-platform Flutter. This book has a total of 9 chapters, it is recommended that you read in the order in which they are arranged and as we explain the fundamentals of Flame based on examples; once you've mastered the library, you can browse the sections in any order you like. Chapter 1: We will create a project in Flutter with the basic dependencies needed to create games with Flame in Flutter. Chapter 2: This chapter is mostly theoretical and we will know the structure of Flame, which is mainly based on Flame classes, components and life cycle methods. Chapter 3: This chapter we'll take a practical approach to Flame features, such as Game classes, core Flame components, key-in, tap, and collisions. Chapter 4: This chapter we will begin by creating the structure of a simple 2D collision game using as a base part of the code seen in the previous chapter. Chapter 5: This chapter introduces the use of the background to define the same by means of a solid color or an image. Chapter 6: This chapter introduces the use of tile-like backgrounds, using a software to edit the maps and using them in the project in Flutter with Flame. Chapter 7: This chapter we will start by creating the structure of a simple 2D jumping game using the tile system presented above. Chapter 8: This chapter will make some additional changes over the previous game such as varying the jump, limiting player movements, and defining a background. Chapter 9: This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. We will start by creating the structure of a simple 2D jumping game using the tile system presented above.

Flutter Flame: Game Development Related Books

Flutter Flame: Game Development
Language: en
Pages: 243
Authors: Andrés Cruz
Categories: Computers
Type: BOOK - Published: - Publisher: Andres Cruz

GET EBOOK

With Flutter, we can make all kinds of applications, especially focused on the mobile field, but we can also use the same project to develop not only on Android
Flame Game Development
Language: en
Pages: 0
Authors: Andrés Cruz Yoris
Categories: Computers
Type: BOOK - Published: 2024-01-03 - Publisher: Apress

GET EBOOK

Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to
Building Games with Flutter
Language: en
Pages: 224
Authors: Paul Teale
Categories: Computers
Type: BOOK - Published: 2022-06-30 - Publisher: Packt Publishing Ltd

GET EBOOK

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key FeaturesBe
Getting started with Forge2D and Flame with Flutter
Language: en
Pages: 141
Authors: Andrés Cruz Yoris
Categories: Computers
Type: BOOK - Published: - Publisher: Andres Cruz

GET EBOOK

This guide is intended to take your first steps with Forge 2D using Flame with Flutter; with this, we are going to propose two things: It is not a book that aim
Flutter and Dart Cookbook
Language: en
Pages: 310
Authors: Rich Rose
Categories: Computers
Type: BOOK - Published: 2022-12-15 - Publisher: "O'Reilly Media, Inc."

GET EBOOK

Learn the essentials of working with Flutter and Dart to build full stack applications that meet the needs of a cloud-driven world. Together, the Flutter open s