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Language: en
Pages: 188
Pages: 188
Type: BOOK - Published: 2017-07-13 - Publisher: IGI Global
Gaming technologies have become effective learning tools within education. Gamification has the potential to increase engagement using real-time feedback on lea
Language: en
Pages: 205
Pages: 205
Type: BOOK - Published: 2020-04-10 - Publisher: IGI Global
A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learnin
Language: en
Pages: 347
Pages: 347
Type: BOOK - Published: 2014-06-01 - Publisher: JHU Press
Games and social media can improve college access, attract and support students, and boost rates of completion. The college application process—which entails
Language: en
Pages: 1762
Pages: 1762
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and
Language: en
Pages: 406
Pages: 406
Type: BOOK - Published: 2018-01-05 - Publisher: IGI Global
Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visu