Manifest Destiny 2. 0

Manifest Destiny 2. 0
Author :
Publisher : U of Nebraska Press
Total Pages : 213
Release :
ISBN-10 : 9781496224781
ISBN-13 : 1496224787
Rating : 4/5 (787 Downloads)

Book Synopsis Manifest Destiny 2. 0 by : Sara Humphreys

Download or read book Manifest Destiny 2. 0 written by Sara Humphreys and published by U of Nebraska Press. This book was released on 2021-02 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when print and film have shown the classic Western and noir genres to be racist, heteronormative, and neocolonial, Sara Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and exciting medium for storytelling, most game narratives do not offer fresh ways of understanding the world. Video games with complex storylines are based on enduring American literary genres that disseminate problematic ideologies, quelling cultural anxieties over economic, racial, and gender inequality through the institutional acceptance and performance of Anglo cultural, racial, and economic superiority. Although game critics and scholars recognize how genres structure games and gameplay, the concept of genre continues to be viewed as a largely invisible power, subordinate to the computational processes of programming, graphics, and the making of a multimillion-dollar best seller. Investigating the social and cultural implications of the Western and noir genres in video games through two case studies--the best-selling games Red Dead Redemption (2010) and L.A. Noire (2011)--Humphreys demonstrates how the frontier myth continues to circulate exceptionalist versions of the United States. Video games spread the neoliberal and neocolonial ideologies of the genres even as they create a new form of performative literacy that intensifies the genres well beyond their originating historical contexts. Manifest Destiny 2.0 joins the growing body of scholarship dedicated to the historical, theoretical, critical, and cultural analysis of video games.

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