WebGPU Lighting and Shading
Author | : Jack Xu |
Publisher | : UniCAD |
Total Pages | : 131 |
Release | : 101-01-01 |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
Download or read book WebGPU Lighting and Shading written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU Lighting and Shading: A Comprehensive Guide Immerse yourself in a hands-on journey through WebGPU, the cutting-edge graphics API. This meticulously crafted eBook is a treasure trove of step-by-step real-world examples that empower you to create an array of lighting and shading models, infusing life into web-based 3D scenes like never before. Embark on a transformative journey that spans from foundational Blinn-Phong models, directional lighting, point lights, and spotlights to intricate physical-based rendering (PBR) models, shadows, and atmospheric fog effects. Unleash your mastery of shading models powered by an array of distinct light sources with this invaluable resource. Navigate the core of computer graphics through the pages of this book. As you explore its contents, the enigma of WebGPU unravels, revealing the key to crafting immersive, realistic visual experiences on the web. WebGPU Lighting and Shading: A Comprehensive Guide serves as your roadmap to the future of web graphics. Embark on this educational journey, exploiting the boundless potential of WebGPU to redefine the limits of web-based visuals.